AMYZINQ

HD Skin Artist  |  Writer  |  Blockbuster animator  |  Set Designer


A MINECRAFT MACHINIMA SERIES

ABOUT ME

Minecraft HD Skin asset maker

AMYZINQ
THE ARTIST BEHIND THE ART
Hey, I’m Amy, also known as Amyzinq! I’m a writer, HD Minecraft asset skin maker, CIT artist, set-designer, and Blockbuster animator. My creative journey started as a digital illustrator, where I spent years perfecting my style and learning to love the power of detail and design. Now, I try to bring that same passion for detail to the MCTV community, constantly pushing the limits, experimenting with new techniques, and always trying to challenge myself with storytelling in Minecraft.

For almost three years, I have been designing highly detailed HD Minecraft skins, helping creators enhance their characters' physical appearance with detail and expression. I'm also passionate about set-design, focusing on creating realistic builds and environments that bring Minecraft’s blocky world to life with details and cinematic depth. My goal is to make every scene feel personal and authentic — something that feels genuine and lived-in, even within Minecraft’s blocky world.

Alongside skin and build design, I’m passionate about writing, directing, and animating stories that break the limits for what is possible. I've been at it for a couple of years now, and I love creating Minecraft series that mirror the production quality of real cinema and TV shows — complete with impactful storytelling, authentic dialogue, and intense character arcs. One of my most recent projects, Straight Curves, allowed me to explore the limits of my skills in scriptwriting, directing, animation, and editing to tell a story in a new, more cinematic way. It was a personal milestone that pushed my limits and set a new standard for how Minecraft storytelling can be done.

I’m always looking for ways to experiment and improve, whether it's through a new animation technique, a better way to design characters, or a fresh approach to set-building. I really love what I do because it combines art, storytelling, and technology, and it lets me share my passion with the wider MCTV community.

Thank you to all the Minecraft Creators who choose to support my work by buying and using my assets in their Roleplays and Machinimas. It means a lot to me as I continue to grow as an artist within the community.

GET IN TOUCH

Terms of Service

1. Crediting Policy

It's obligatory to credit me whenever you use my assets. Credit should be placed in a visible area, such as:

  • Video descriptions
  • Project credits
  • Pinned comments

This applies to both original and edited assets. Crediting helps me grow as an artist and get my work out there.

2. Editing Policy

You are allowed to edit my assets however you please, although:

  • I should still be credited as the original creator
  • You may not repackage, resell, or redistribute edited versions of my assets

3. Sharing Policy

Sharing purchased items with others who haven't bought the asset is strictly forbidden. Sharing includes:

  • Sending the raw asset files
  • Selling or giving away finished skins using my assets
  • Redistributing them through downloads

The only exception is body actors or collaborators temporarily using a finished skin for a project (see Body Actor Policy). Violations may result in blacklisting or reporting to relevant communities and other artists.

4. Usage Policy

You may use my assets to create skins for:

  • Personal use
  • Roleplays
  • Machinimas
  • SMPs
  • Other content projects

Monetized content (YouTube, Twitch, etc.) is allowed, as long as credit is given. Finished skins made with my assets are for personal/project use only and may not be distributed publicly unless you have my permission.

5. Watermark Policy

If you share work-in-progress images or previews of the 2D textures/skin files that include my assets (edited or unedited), you must place a clear watermark over the image. This protects both your work and mine from being stolen or reused without permission.

Note: This applies only to raw textures. In-game screenshots, renders, or character previews are not affected and do not require a watermark.

6. Body Actor Policy

You are permitted to share a finished skin with body actors or collaborators only for the duration of a project. Rules:

  • Actors may not keep, edit, or redistribute the skin outside of the project
  • If an actor also owns the same purchased asset(s), they may keep and use the skin outside of the project.

7. Collaboration Policy

If you are helping someone create a skin using my assets, both you and the person you're helping must own the asset. This applies to:

  • Friends helping each other design or edit skins
  • Artists making skins for someone else
  • Group or team projects

You may not use your purchased assets to create skins for someone who does not own them. The only exception is for body actors who are using finished skins temporarily (see Body Actor Policy).

Last updated: September 2025

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Terms of Service

1. Acceptance of Terms

By accessing this website, you agree to be bound by these terms and all applicable laws and regulations. If you do not agree, please refrain from using this site.

2. Use of Content

All images, builds, and content are for personal use only. Commercial use, redistribution, or replication without permission is prohibited.

3. User Conduct

Users are expected to interact respectfully. Harassment, spamming, or any illegal activity on this site will result in access restrictions.

4. Disclaimer

The site is provided "as is". While we strive for accuracy and quality, we are not responsible for errors, omissions, or content issues.

Last updated: September 2025

STRAIGHT CURVES

A MINECRAFT MACHINIMA SERIES

Award Badge
🏆 Straight Curves won Best Director and was nominated for Best Writing at the Machinima Hub Awards 2024.
STRAIGHT CURVES
A MINECRAFT CINEMATIC SERIES
Straight Curves is a series I worked on throughout 2023 and officially released at the beginning of 2024.

It was originally created in Swedish, but to make it accessible to a broader audience, I added English subtitles to the full series. It spans 10 episodes with a total runtime of 2 hours and 20 minutes, fully animated using the Blockbuster Mod.
“Noah is one of the most popular guys in school. Along with his friends Isaac, Leo, and Sebastian, he makes life miserable for other students. Some might call him a bully — but Noah wouldn’t see himself that way. He simply doesn’t care enough about others to question his own behavior.

That is, until he meets Theodore — known as Theo to his close friends, Freya, Angie, and Emmie. There’s something different about Theo, something Noah can’t quite put his finger on. And as his feelings for Theo grow, so does his confusion, forcing him to question himself in ways he never has before.”

HEAR FROM OTHER VIEWERS...

GeminiZeri
"Straight Curves was one of the best Minecraft projects I have ever seen!"
VengefulPariah
"It takes time, patience, and DEDICATION to put out this quality of content."

LEAVE A REVIEW

YOUR THOUGHTS, FEELINGS AND OPINIONS.

Did you watch Straight Curves and want to share your personal thoughts and feelings about it? Whether it impacted you emotionally or in any other way, I'd love to hear your review.

Fill out the form below — and feel free to remain anonymous if you'd like.

FREQUENTLY ASKED QUESTIONS

QUESTIONS REGARDING MY ASSETS, BUILDS, ETC.

AM I ALLOWED TO SHARE BOUGHT ITEMS WITH FRIENDS?

No. Purchased assets are for personal or project use only, and may not be shared with others who haven't bought them. Violating this policy may result in blacklisting or reporting to relevant communities and other artists. Exception: Finished skins may be temporarily shared with body actors for a specific project. See my Body Actor Policy.

AM I ALLOWED TO EDIT YOUR ASSETS?

Yes! You may edit my assets however you like. However, you must still credit me as the original creator. Credit should be placed in a visible area such as video descriptions, project credits, or pinned comments. You may not repackage, resell, or redistribute edited versions of my assets.

IF ME AND MY FRIEND OWN THE SAME ASSETS, CAN I HELP THEM MAKE SKINS?

Yes, as long as both you and the person you're helping have purchased the asset(s). This applies to friends, collaborators, or team projects. You may not use your assets to create skins for someone who does not own them. The only exception is body actors temporarily using finished skins. See my Body Actor Policy.

AM I ALLOWED TO SHARE ASSETS WITH BODY ACTORS FOR A ROLEPLAY OR SERIES?

You may only share finished skins with body actors or collaborators for the duration of a project. Raw asset files may never be shared. Once the project ends, body actors are not allowed to keep, edit, or redistribute the skins unless they also own the original asset(s).

AM I ALLOWED TO USE YOUR ASSETS OUTSIDE OF ROLEPLAYS?

Yes. You may use my assets in personal projects, roleplays, machinimas, SMPs, or other content. Other players seeing the skin does not count as sharing. Finished skins may not be redistributed or shared publicly without my permission.

AM I ALLOWED TO SHARE PREVIEWS OR OTHER WORK-IN-PROGRESS IMAGES FEATURING YOUR ASSETS?

Yes, however, any work-in-progress images or previews of 2D textures/skin files (edited or unedited) must have a visible watermark. This protects both your work and mine from being stolen or reused without permission. Note: In-game screenshots, renders, or character previews do not require watermarks.

I WORK ON A CHANNEL WITH A CLOSE COLLABORATOR, DO WE BOTH NEED TO BUY THE ASSETS?

Normally, each person must purchase their own copy of any asset. Exception: In rare cases where two creators fully co-own a channel and work together on every project, only one copy of an asset may be used for both creators. This is only allowed for collaborators who have been approved personally by me.

I HAVE A FEW IDEAS FOR ASSETS, DO YOU TAKE SUGGESTIONS?

Yes! I'm always open to suggestions. You can find a Google Form created specifically for Gumroad Suggestions here.

I LEFT A SUGGESTION, HOW DO I KNOW IF YOU'LL CREATE IT?

I have a Trello board to keep track of assets I’m currently working on, as well as assets I plan to create. Check it out here.

WHAT PROGRAMS DO YOU USE?

I use Adobe Photoshop for my Skin Assets and for texturing CITs. I use Blockbench for creating CITs.

DO YOU TAKE COMMISSIONS?

No. Currently, I do not take commissions and only work with a few selected people.

WHAT DOES "CIT" MEAN?

CIT stands for "Custom Item Texture". CITs allow you to make a texture pack that replaces certain renamed items with custom 3D models made in Blockbench. This makes Minecraft roleplays look more realistic. Read more about CITs here.

CAN I USE YOUR CIT-PACKS IN NEWER VERSIONS (INCLUDING FABRIC)?

Yes! All of my CIT packs, old and new, are compatible with 1.12.1 and newer versions, including Fabric 1.20.1. Both Fabric and Forge require an additional mod to function. For more installation instructions, CLICK HERE.

TERMS OF SERVICE

THESE RULES APPLY WHEN YOU USE MY ASSETS


Terms Text

IT IS AGAINST MY T.O.S TO SHARE PRODUCTS.
WHEN BUYING A PRODUCT ONLY YOU HAVE THE RIGHT TO USE IT.


CREDITING POLICY

It's obligatory to credit me whenever you use my assets. Credit should be placed in a visible area, such as:

  • Video descriptions
  • Project credits
  • Pinned comments

This applies to both original and edited assets. Crediting helps me grow as an artist and get my work out there.

EDITING POLICY

You are allowed to edit my assets however you please, although:

  • I should still be credited as the original creator
  • You may not repackage, resell, or redistribute edited versions of my assets
SHARING POLICY

Sharing purchased items with others who haven't bought the asset is strictly forbidden. Sharing includes:

  • Sending the raw asset files
  • Selling or giving away finished skins using my assets
  • Redistributing them through downloads

The only exception is body actors or collaborators temporarily using a finished skin for a project (see Body Actor Policy). Violations may result in blacklisting or reporting to relevant communities and other artists.

USAGE POLICY

You may use my assets to create skins for:

  • Personal use
  • Roleplays
  • Machinimas
  • SMPs
  • Other content projects

Monetized content (YouTube, Twitch, etc.) is allowed, as long as credit is given. Finished skins made with my assets are for personal/project use only and may not be ddistributed publicly unless you have my permission.

WATERMARK POLICY

If you share work-in-progress images or previews of the 2D textures/skin files that include my assets (edited or unedited), you must place a clear watermark over the image. This protects both your work and mine from being stolen or reused without permission.

Note: This applies only to raw textures. In-game screenshots, renders, or character previews are not affected and do not require a watermark.

BODY ACTOR POLICY

You are permitted to share a finished skin with body actors or collaborators only for the duration of a project. Rules:

  • Actors may not keep, edit, or redistribute the skin outside of the project
  • If an actor also owns the same purchased asset(s), they may keep and use the skin outside of the project.
COLLABORATION POLICY

If you are helping someone create a skin using my assets, both you and the person you're helping must own the asset. This applies to:

  • Friends helping each other design or edit skins
  • Artists making skins for someone else
  • Group or team projects

You may not use your purchased assets to create skins for someone who does not own them. The only exception is for body actors who are using finished skins temporarily (see Body Actor Policy).


CREDIT LINKS:

HD Skinassets made by — Amyzinq
[https://amyzinq.gumroad.com] or [https://amyzinqassets.carrd.co/]


CUSTOM ITEM TEXTURES

INFORMATION ABOUT CUSTOM ITEM TEXTURES


WHAT ARE CIT'S?

Custom Item Textures (CIT) lets you customize item appearances using resource packs. Making it possible to change the textures and models by changing the name.I use CIT's to make custom models, which allows you to change the actual shape and structure of items and blocks.


Crediting & Usage Policies
HOW TO INSTALL
    Have OPTIFINE installed. In Options > Video Settings > Quality: Make sure you have "Custom Items" and "Emissive Textures" ON.Open the CIT Pack RAR-File, drag and drop the folder inside to your Resource Pack folder.If you're playing on 1.12.2, before the game added the ability to put Item Frames on the ground, you need to have Quark installed, since it adds that feature in.
    HOWEVER, EVEN WITH THE MOD INSTALLED: DON'T USE THE ITEM FRAMES FOUND IN THIS MOD - USE VANILLA ONES.
HOW TO INSTALL (NEWER VERISONS, INCLUDING FABRIC)
    Follow all of the steps listed in How To Install. Install the required mods to your modpack. For Forge, install Forge CIT. For Fabric, install CIT Resewn.
HOW TO USE
    Inside the CIT Resource Pack you'll find a URL-file named "ITEM INDEX" that will link to a Google Doc. If you aren't able to access this file, CLICK HERE. In-game, use an anvil to rename the item with the right corresponding name found in the ITEM INDEX. Make sure to follow the instructions in the ITEM INDEX.To place the item down, use an invisible item frame. Download my Invisible Item Frame Texturepack here.

Featured Build
Featured
Scorpio's House
All
Starfall Lovers
Hex Hallows
Facilities
Residential
Modern
Project 2
Trio's House
Starfall LoversResidentialModern
A modern-traditional two-story suburban home with dark blue wood panels, black shingles, and white trim. Features include traditional windows, a front garage, back patio, pool, garden, and a mostly open-plan, cozy interior.
Project 1
Hallows High
Hex HallowsFacilitiesModern
A classic two-story high school, with a red brick facade and sandstone accents. Large framed windows, entry doors, and a flat roof. Features include a front yard, football field, auditorium, gym, cafeteria, library, and open classrooms.
Project 2
The Twins' House
Hex HallowsResidentialModern
A modern, sleek two-story residence with a stacked layout, combining white concrete, dark wood panels, and gray brick accents. Features include large black-framed windows, a pool, hot tub, patio, and cozy interiors.
Project 2
Zion's House
Hex HallowsResidentialModern
A modern-traditional two-story suburban home with light blue wood panels, beige bricks, and white trim. Features include traditional and large windows, a front porch, back patio, balcony, garden, and a mostly open-plan, cozy interior.
Project 2
Syndicate Industries Laboratory
Hex HallowsFacilitiesModern
A futuristic underground research facility with multiple floors, featuring metallic walls, gray and white panels, and blue neon accents. Features include open lab spaces, testing areas, and high-tech interiors.


I DO NOT TAKE BUILD-COMMISSIONS AS OF RIGHT NOW



➤ BUILD TIPS

Mixing Resolutions.
I avoid mixing texture resolutions in my builds, such as combining 16x16 textures with 32x32 or higher. In fact, I typically avoid 16x16 textures altogether. This is because many MCRP/MCTV characters use HD skins, and those don’t mix well with a 16x16 environment.
Vanilla Builds as Bases.
To make my sets look more realistic, I never start with a vanilla-built house as a base. I always start from scratch and put a lot of effort into making sure it’s built to real-life scale rather than Minecraft’s default scale. So, I more or less avoid building a "Minecraft"-house.
Inspiration beyond Minecraft.
My inspiration comes from real-world sources like architectural blueprints, 3D concept builds, real homes, and even Sims 4-builds. I always avoid turning to Minecraft builds for inspiration, as they’re often limited by vanilla mechanics, which don’t apply when using advanced tools like LittleTiles and Chisel & Bits.
Use Natural Colors.
While there are people out there with neon or saturated colored houses, it’s far from common. I avoid what I like to call “digital colors,” which are overly bright or saturated tones, and stick with more natural-looking ones.
Aesthetics.
For interiors, I stick to a consistent aesthetic or vibe. For example, modern builds feature sleek, minimalist furniture, while vintage pieces stay in period-appropriate settings. I never mix styles, since it can break immersion.
Floorplans.
I put as much effort as possible into the floorplan. I try to avoid rooms that feel too big because they’re harder to fill and look out of proportion to the characters. I stick to the general rule of thumb that 1 block = 1 meter to keep things realistic.
Full Blocks.
Full blocks make walls unrealistically thick (1 meter). Instead, I use Chisel & Bits to create thinner walls, like half-block or even less.
Decorate with the use of Blockbuster.
For decorating, I often use the Blockbuster Model Block to freely place things wherever I want. I’ll add Item- or Block-morphs to the Model Block, grouping multiple decor pieces into one single block to keep things tidy.
Posters and Paintings.
I stay away from posters or paintings with realistic humans. Since “humans” in the MCRP/MCTV universe are blocky characters, having a realistic person on a poster feels out of place. Instead, I use graphic designs, text, cartoon animals, or objects—anything that doesn’t clash with the in-universe style.
Realistic Thinking.
I always try to keep things realistic. Most characters don’t own the entire house they live in or the school they go to. Even if a character has a punk aesthetic, their whole house wouldn’t reflect it. Most houses, usually owned by parents, are neutral, desaturated, and honestly kind of boring—definitely not full of bright or dark, saturated colors.


Hallows High

Twin's House

Zion's House

Syndicate Industries Laboratory

Scorpio's House

Trio's House